- May 3, 2018
- Posted by: Mahesh Kulkarni
- Category: Blogs
Augmented Reality(AR) and Virtual Reality(VR) – The two buzzwords of this decade.
According to the tech gurus, these are the two technologies which have the capability to revolutionize not only enterprise mobility, but every existing technology.
Recently, investments in the field of AR and VR have really started taking off and are showing clear signs of shooting up in the near future. But, is there any related statics proving the same?
Yes, there are! as it can easily be related to the whooping increase in the number of downloads of VR apps and purchase of VR devices; and it clearly shows that VR is gaining momentum.
But, usually many enterprises ignore this trend and are lagging behind believing VR is only related to gaming and video industry; and that’s a mistake.
VR and its related applications provide businesses with positive opportunities of client engagement and optimal process optimization.
These are the opportunities they will miss out if they continue to ignore this area.
Just like the two sides of a coin, there are challenges evolving with every opportunity.
The first and foremost challenge is people; with the inception of every new technology adoption always comes down to people.
In case of VR; to design and implement VR technology related assets, organizations need new skill sets as well as new methods of training people according to the technology requirements.
Another important VR related challenge is the lack of standard interfaces to interact within AR/VR environments. It will still take time for the VR designers to play with the different models of interaction and come up with an innovative idea.
Close collaboration of designers and developers is also a challenge. Designing the whole thing then going for development is an obsolete idea in case of VR.
While developing any AR/VR related product, most of the use cases are related to IoT, Big Data, Cloud and AI platforms, and most of the business information is stored in legacy systems.
Putting all of this together and developing a new product is an immensly challenging task.
Even today many people see VR/AR technologies in the same traditional way, pushing it off as just for gaming and ignoring its value and contribution towards enterprise mobility.
AR/VR were once assumed to be one of the accelerating everyday business tools that were only emerging, but suddenly they are the new norm, and everybody must manage them.
Now it is the real moment to decide if you want to be with the pace of development or wait until it’s too late.